﻿---@class UnityEngine.Resources : System.Object
local m = {}
---@return table
function m.FindObjectsOfTypeAll() end
---@return UnityEngine.Object
function m.Load() end
---@return UnityEngine.ResourceRequest
function m.LoadAsync() end
---@return table
function m.LoadAll() end
---@return UnityEngine.Object
function m.GetBuiltinResource() end
function m.UnloadAsset() end
---@return UnityEngine.AsyncOperation
function m.UnloadUnusedAssets() end
return m
